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WHAT IS...</title><description>&lt;img src="http://24.media.tumblr.com/98795fba6137747fbc2c97e8905b3280/tumblr_mmjhf0uQFc1qb25epo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/7ad629b7dd08263e4c6d2b08366a7971/tumblr_mmjhf0uQFc1qb25epo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/c9910bad7eab505e19dc87e5b48dcb37/tumblr_mmjhf0uQFc1qb25epo3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/27f2c0930cd30f68f144d8f0667680f9/tumblr_mmjhf0uQFc1qb25epo4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/1da25d356e804905e3c77a0d3240f59a/tumblr_mmjhf0uQFc1qb25epo5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/4b8196d94a19f1fc8766031347acdaf9/tumblr_mmjhf0uQFc1qb25epo6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;h1 class="title"&gt;How Adobe Reinvented The Pen To Draw On The Internet&lt;/h1&gt;
&lt;div class="deck"&gt;
&lt;p&gt;WHAT IS THE FUTURE OF THE CLOUD-CONNECTED INTERFACE? HOW ABOUT A SIMPLE PEN AND RULER?&lt;/p&gt;
&lt;p&gt;This week, Adobe announced that the Creative Suite was becoming the subscription-based Creative Cloud. It &lt;a href="http://www.fastcodesign.com/1672530/adobe-5-reasons-we-killed-the-creative-suite" target="_self"&gt;didn’t go so well&lt;/a&gt;. But amidst the bad news, we may have lost sight of Adobe’s rationale for pushing the cloud beyond profits. And you can see that rationale hiding inside &lt;a href="http://blogs.adobe.com/conversations/2013/05/adobe-xd-explores-the-analog-future.html" target="_blank"&gt;Project Mighty&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;On one hand, it’s just an aluminum stylus that can replace your finger on the iPad screen. On the other, it’s a cloud-connected pen—or humanity’s single-greatest, simplest creative apparatus, married to the entire world of digital tools and information. Today, Project Mighty allows you to draw an image on your iPad screen, then seamlessly continue drawing that same image on your iPhone screen. Tomorrow, such a tool could draw anywhere—screen or table—while constantly syncing with your creative depository in the cloud.&lt;/p&gt;
&lt;div class="lightbox-expand"&gt;&lt;/div&gt;
&lt;p&gt;&lt;img alt="" src="http://www.fastcodesign.com/multisite_files/codesign/imagecache/inline-large/inline/2013/05/1672543-inline-750-adobe-02.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Now you have to admit, that’s at least &lt;em&gt;a little bit&lt;/em&gt; intriguing.&lt;/p&gt;

&lt;h2&gt;&lt;strong&gt;&lt;a name="How_It_Came_Together" id="How_It_Came_Together"&gt;HOW IT CAME TOGETHER&lt;/a&gt;&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;Project Mighty, along with an accompanying “short ruler” codenamed Napoleon, were both designed by &lt;a href="http://www.ammunitiongroup.com/" target="_blank"&gt;Ammunition&lt;/a&gt; (and engineered by&lt;a href="http://www.mindtribe.com/2013/05/innovative-hardware-from-a-software-company-howd-adobe-do-it/" target="_blank"&gt;Mindtribe&lt;/a&gt;). Ammunition has been working on various concepts with Adobe for the past five years. These are the first two designs to be made public.&lt;/p&gt;
&lt;p&gt;“One of the goals of this was just to make a beautiful, sweet object,” Ammunition Founder Robert Brunner tells Co.Design. “The pen in particular is one of those simple, beautiful forms. But it actually has a purpose. We took the triangular shape—this classic shape that’s easier to grip—and twisted it. So the point at which your fingers hold it, the pen is at its best.”&lt;/p&gt;
&lt;p&gt;The pen has a pressure-sensitive tip, a button to reveal onscreen menus and a glowing tip to convey modal information (designating if you’re drawing with any particular settings), and that’s it. The accompanying ruler is similarly sparse. Six shapes appear on the surface (it’s unclear if these will be actual buttons), a plastic back slides easily on a glass touch screen, and a few capacitive points convey its position to software.&lt;/p&gt;
&lt;p&gt;“When [Adobe’s VP of experience] first said he had this idea for a digital ruler, to be honest, I was like, ‘I don’t know,’” Brunner admits. “As we actually started to work on it and play with it, we realized that it was very smart. You can certainly set up software to draw straight lines and snap to angles, but the simple addition of this other physical &lt;em&gt;thing&lt;/em&gt; gives you so much more confidence.”&lt;/p&gt;
&lt;p&gt;WHEN ADOBE FIRST HAD THIS IDEA FOR A DIGITAL RULER, I WAS LIKE, ‘I DON’T KNOW.’&lt;/p&gt;
&lt;p&gt;Even still, why did the team pursue a pen and ruler at all? In the digital world, there are no physical bounds dictating a tip of a pen needs to be connected to a long channel of ink. Couldn’t Project Mighty look like an ergonomic swirly straw, or a creative pair of brass knuckles—any dream device that could reimagine the very core idea of what drawing can be, rather than the old default pen and ruler?&lt;/p&gt;
&lt;p&gt;“It’s simply because they’re extremely familiar,” Brunner says. “That’s the thing. You can come up with something entirely unique, but the fact is, these two devices, or shapes, are incredibly embedded in our understanding of drawing and creating.”&lt;/p&gt;
&lt;div class="lightbox-expand"&gt;&lt;/div&gt;
&lt;p&gt;&lt;img alt="" src="http://www.fastcodesign.com/multisite_files/codesign/imagecache/inline-large/inline/2013/05/1672543-inline-750-adobe-10.jpg"/&gt;&lt;/p&gt;

&lt;h2&gt;&lt;strong&gt;&lt;a name="The_Power_Of_Illusion" id="The_Power_Of_Illusion"&gt;THE POWER OF ILLUSION&lt;/a&gt;&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;Adobe frames Project Mighty as a high-tech, borderline magical device that stores your identity and your projects. In reality, the hardware itself is fairly dumb, but its implementation is ingenious.&lt;/p&gt;
&lt;p&gt;The pen is just a Bluetooth stick in the simplest of senses. Software spots its unique Bluetooth identifier. That code is associated with you. And you’re associated with the files/settings you’ve stored in the Adobe cloud. In other words, Project Mighty is really just beaming software an alphanumeric string, which logs into your accounts very quickly so you don’t have to. Finding myself fairly proud of piecing this together, I ask Brunner about it.&lt;/p&gt;
&lt;p&gt;USING OBJECTS AS A CONDUIT TO DATA IS A POWERFUL POSSIBILITY.&lt;/p&gt;
&lt;p&gt;“You’re right, it’s an illusion per se,” he says. “All the pen is doing is IDing you and the app you’re in, and contextually allowing you to do things. But that’s an important idea! Using objects as a conduit to data is a powerful and interesting possibility. But for some reason, in the world of development, there seems to be a hard line between hardware and software.”&lt;/p&gt;
&lt;p&gt;This hard line is exactly what Project Mighty is working to erase. It’s a peek into the most basic and powerful interactions that smart design can drive as we approach the Internet of things. This pen doesn’t need to gyroscopically record your movements, save them onto some flash drive, beam them back to the computer, then beam them to the cloud every moment. It just has to be a stick with a button that’s ready to be identified by software.&lt;/p&gt;
&lt;p&gt;In other words, there’s nothing inside the hardware that demands the pen remain proprietary. Project Mighty could become popularized for apps living in the walls of Adobe’s own products. With a little modification (maybe an optional real pen tip?) Project Mighty could become the tactile, connective tissue between you and any surface on which you’d like to draw. This semi-smart pen could become the ubiquitous way we interact creatively with the world around us.&lt;/p&gt;
&lt;p&gt;“Something I noticed: I used to always carry a pen,” Brunner says. “I don’t anymore, whereas my iPhone is always in my pocket. Maybe this thing can bring back the idea that the pen is always with you.”&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Project Mighty and Napoleon are currently in developmental prototype stage.&lt;/em&gt;&lt;/p&gt;
&lt;/div&gt;</description><link>http://designlens.tumblr.com/post/50018718714</link><guid>http://designlens.tumblr.com/post/50018718714</guid><pubDate>Thu, 09 May 2013 10:21:00 -0600</pubDate><category>Adobe</category><category>Reinvented The Pen</category><category>Draw On The Internet</category><category>FUTURE OF THE CLOUD-CONNECTED INTERFACE</category><dc:creator>orlyangelo</dc:creator></item><item><title>99% InVisible : A Tiny Radio Show about Design with Roman...</title><description>&lt;img src="http://24.media.tumblr.com/90b0c664e4559996948a8c8314a9331c/tumblr_mm0t5gtMtu1qb25epo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2 class="post-title"&gt;99% InVisible : A Tiny Radio Show about Design with Roman Mars : Episode 65- Razzle Dazzle&lt;/h2&gt;
&lt;p&gt;&lt;iframe frameborder="no" height="166" scrolling="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F66244358&amp;show_artwork=true" width="100%"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;This is probably not what you think of when you think of camouflage.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" height="268" src="http://i921.photobucket.com/albums/ad56/romanmars/RSID1.jpg" width="650"/&gt;(Erik Gould, courtesy of the Fleet Library at RISD, Providence, RI..)&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" height="266" src="http://i921.photobucket.com/albums/ad56/romanmars/RSID2.jpg" width="650"/&gt;&lt;/p&gt;
&lt;p&gt;(Erik Gould, courtesy of the Fleet Library at RISD, Providence, RI.)&lt;/p&gt;
&lt;p&gt;Becoming invisible with your surroundings is only one type of camouflage.  Camofleurs call this high similarity or blending camouflage.  But camouflage can also take the opposite approach.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" height="272" src="http://i921.photobucket.com/albums/ad56/romanmars/RSID3.jpg" width="650"/&gt;&lt;/p&gt;
&lt;p&gt;(Erik Gould, courtesy of the Fleet Library at RISD, Providence, RI.)&lt;/p&gt;
&lt;p&gt;Think about zebras: it’s hypothesized that their stripes make it difficult for a predator to distinguish one from another when the zebras are in a large herd. The stripes also might make zebras less attractive to blood sucking horseflies. This is called disruptive camouflage.&lt;br/&gt;&lt;br/&gt;When it comes to humans, the greatest, most jaw-droppingly spectacular application of disruptive camouflage was called Dazzle.&lt;br/&gt; &lt;br/&gt;&lt;img alt="image" height="477" src="http://i921.photobucket.com/albums/ad56/romanmars/ZebraShips.jpg" width="650"/&gt;&lt;/p&gt;
&lt;p&gt;(Anon, photograph of the USS West Mahomet in dazzle camouflage, 1918. Courtesy US Naval Historical and Heritage Command, NH 1733.)&lt;/p&gt;
&lt;p&gt;Dazzle painting emerged in the 1910s as design solution to a very dire problem: American and British ships were being sunk left and right by German U-Boats. England needed to import supplies to fight the Central Powers, and these ships were sitting ducks in the Atlantic Ocean.  They needed a way to fend of the torpedoes.  &lt;br/&gt;&lt;br/&gt;Conventional high-similarity camouflage just doesn’t work in the open sea.  Conditions like the color of the sky, cloud cover, and wave height change all the time, not to mention the fact that there’s no way to hid all the smoke left by the ships’ smoke stacks.  &lt;br/&gt; &lt;br/&gt;The strategy of this high-difference, dazzle camouflage was not about invisibility.  It was about disruption.  Confusion.&lt;br/&gt;&lt;br/&gt;Torpedoes in the Great War could only be fired line-of-sight, so instead of firing at where they saw the ship was at that moment, torpedo gunners would have to chart out where the ship would be by the time the torpedo got there.  They had to determine the target ship’s speed and direction with just a brief look through the periscope. &lt;br/&gt;&lt;br/&gt;The torpedo gunner’s margin of error for hitting a ship was quite low.  Dazzle painting could throw off an experienced submariner by as much as 55 degrees.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" height="345" src="http://i921.photobucket.com/albums/ad56/romanmars/onroughseas.jpg" width="650"/&gt;&lt;/p&gt;
&lt;p&gt;(Burnell Poole, Painting of the USS Leviathan escorted by the USS Allen, 1918. Courtesy US Naval Historical and Heritage Command, NH 42691.&lt;/p&gt;
&lt;p&gt;A journalist at the time referred to these dazzling ships as “a flock of sea-going Easter eggs.”&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" height="468" src="http://i921.photobucket.com/albums/ad56/romanmars/SSLepanto.jpg" width="650"/&gt;&lt;/p&gt;
&lt;p&gt;(John Everett, Painting of the SS Lepanto (c1918). Postcard. Collection of Roy R. Behrens.)&lt;/p&gt;
&lt;p&gt;An American “Women’s Reserve Camouflage Corps” did some of the painting.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" height="531" src="http://i921.photobucket.com/albums/ad56/romanmars/WomenCamoCorps.jpg" width="650"/&gt;&lt;/p&gt;
&lt;p&gt;(Anon, government news photograph of members of the US Women’s Reserve Camouflage Corps camouflaging the USSRecruit in Union Square, NYC, 1917.)&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/49179142976</link><guid>http://designlens.tumblr.com/post/49179142976</guid><pubDate>Mon, 29 Apr 2013 08:30:02 -0600</pubDate><category>99% InVisble</category><category>Roman Mars</category><category>Dazzle Ships</category><dc:creator>orlyangelo</dc:creator></item><item><title>Chromatophobia
By Michael Bierut | Pentagram, NYC |...</title><description>&lt;img src="http://24.media.tumblr.com/d11531e703c78b025a38cf16e108d0b0/tumblr_mm0s86ZGaZ1qb25epo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Chromatophobia&lt;/h1&gt;
&lt;p&gt;By Michael Bierut | Pentagram, NYC | &lt;a href="http://www.pentagram.com"&gt;www.pentagram.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;The first step, they say, is admitting you have a problem. &lt;br/&gt;&lt;br/&gt;A long time ago, when I used to do a lot of freelancing, I got a call from a friend of mine who had just gotten a job at a well-known cosmetics company. She had an assignment for me. Her company was famous for using a color wheel — a specially printed diagram with dozens of colors arranged in concentric circles — at their department store counters. The time had come, as it did periodically, to update the colors. Various experts had been consulted, all the requested changes had been tabulated, and all that remained was for someone to designate specifications for the colors that were changing. This task was seen as more or less clerical, and kind of a pain in the ass. “We know exactly what we want,” my friend told me, “but no one here has time to do it.” She asked if I would do it, and said they would pay me $2,500. &lt;br/&gt;&lt;br/&gt;Now, this sort of thing didn’t exactly seem like graphic design to me — there was no typography involved, for one thing — but $2,500 was a stupendous amount of money for me at the time, probably the most I had ever been offered for a single project. I said yes. I was told I could buy whatever supplies I needed, so I bought every color specification guide I could find, even splurging on exotic imports from Germany and Japan. Finally, one day after work, I sat down at our kitchen table, with my pages of notes on the revisions on one side, my multiple specification guides on the other, and the color wheel in the middle. We even happened to own a matte-black &lt;a href="http://www.moma.org/collection/object.php?object_id=2599" title="Tizio lamp" target="_blank"&gt;Richard Sapper-designed Artemide Tizio lamp&lt;/a&gt;, which coincidentally was the exact model that was used at the cosmetic counters where the color wheel would be displayed. I trained it on the task at hand and got down to work. &lt;br/&gt;&lt;br/&gt;Or, at least I tried to work. Instead, I found myself staring helplessly at mess before me, clueless as to how to begin. There were just so many chips, so many samples, so many ambiguous notes from the client: this color was supposed to “pop” more, this one was supposed to be “warmer but more neutral,” and so forth. It was overwhelming. And, in the middle of it all sat the color wheel. For the first time I wondered, what was it really for? How did it help women choose and apply their makeup? Why were so many colors necessary? How could anyone tell that colors looked out of date? Did these colors really look the same to other people as they did to me? And how did they look to me, anyway? &lt;br/&gt;&lt;br/&gt;I sat for hours, disconsolately shuffling color chips around, getting more and more confused and despondent. Finally, my wife &lt;a href="http://observatory.designobserver.com/entry.html?entry=6607" title="My lovely wife Dorothy" target="_blank"&gt;Dorothy&lt;/a&gt;, who had been trying to ignore my heaving sighs, came over. “Can you tell me again what this is all about?” she asked. Dorothy is not a designer and has never taken a single class in art or design, so I explained carefully. To my surprise, she responded with enthusiasm: yes, of course she knew this particular color wheel, all of her friends did, in fact she herself thought that it was out of date, and had thought so for some time. I was amazed. Really? She nodded. “Now, what exactly are you supposed to be doing?” I showed her the particulars of my assignment, and by way of example indicated a particularly vexing instruction from the client: “They say they want this one to be more like a soft…” (I had to refer to my notes at this point) “…celadon.” &lt;br/&gt;&lt;br/&gt;I had looked up &lt;a href="http://www.gotheborg.com/glossary/celadon.shtml" title="Celadon in the Chinese Porcelain Glossary"&gt;celadon&lt;/a&gt; in the dictionary (“a pale yellow-greyish green”) but it wasn’t much help. Yellow, and grey, and green: really? &lt;em&gt;That’s three colors, godammit!&lt;/em&gt; I showed Dorothy the chips I was considering and she snorted in derision. “You think those are celadon? Let me see what else you have.” She leaned over my shoulder and picked out a few options. “These look nice,” she said. She was right. They did look nice. She asked if she could sit down and pick out some more. And some more after that. It was fun for her, and she was good at it. Eventually she designed the whole wheel, and for the next five years or so, women at cosmetic counters across America chose their makeup based on colors that my wife Dorothy picked out at our kitchen table. &lt;br/&gt;&lt;br/&gt;That is when I began to realize that I had a case of chromatophobia, fear of color. From my earliest days as a designer I loved black and white. Such authority, such decisiveness. To this day, any &lt;a href="http://pinterest.com/search/pins/?q=michael+bierut" target="_blank"&gt;collection&lt;/a&gt; of my favorite personal projects — &lt;a href="http://new.pentagram.com/2009/11/michael-bieruts-paper-architec/" title="Poster, " target="_blank"&gt;posters&lt;/a&gt;, &lt;a href="http://new.pentagram.com/2012/08/new-work-a-wilderness-of-error/" title="Book cover, Errol Morris, A Wilderness of Error" target="_blank"&gt;book covers&lt;/a&gt;, &lt;a href="http://new.pentagram.com/2012/11/new-work-shop-saks-campaign/" target="_blank"&gt;packaging&lt;/a&gt;— marks me as a follower of &lt;a href="http://en.wikiquote.org/wiki/Henry_Ford" title="Henry Ford on Wikiquotes" target="_blank"&gt;Henry Ford&lt;/a&gt;, another enthusiast for wheels who famously told buyers of his Model T that they could have whatever color they wanted as long as it was black. Every now and then, I dip my toe in the vast rainbow-hued sea. It usually comes up with no more than a little bit of red and an even littler bit of yellow. I admire people who can use color with authority. To me, they seem to be able to swim like fishes. &lt;br/&gt;&lt;br/&gt;They say any fear can be surmounted, and I hope one day to begin to conquer mine. Until then, it’s back to the comfort of my nice dry towel, well away from the water’s edge — suitably striped, of course, in my two favorite colors: black and white.&lt;br/&gt;&lt;br/&gt;&lt;em&gt;This piece was written as an introduction to &lt;/em&gt;&lt;a href="http://www.amazon.com/Color-Works-Essential-Understanding-Principles/dp/1592538355" title="Buy this book on Amazon" target="_blank"&gt;Color Works: An Essential Guide to Understanding and Applying Color Design Principles&lt;/a&gt;&lt;em&gt; by Eddie Opara, to be published next year by Rockport.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Photo Credits : &lt;span class="Apple-style-span"&gt;Moses Harris, Illustration from &lt;em&gt;&lt;a href="http://www.gutenberg-e.org/cgi-bin/dkv/gutenberg/slideshow_low.cgi?pn=28" title="The Natural Systems of Colors, 1766" target="_blank"&gt;The Natural Systems of Colours&lt;/a&gt;&lt;/em&gt;, London, 1766. (Source: Sarah Lowengard,&lt;em&gt;The Creation of Color in Eighteenth Century Europe&lt;/em&gt;)&lt;/span&gt;&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/49177853243</link><guid>http://designlens.tumblr.com/post/49177853243</guid><pubDate>Mon, 29 Apr 2013 08:00:06 -0600</pubDate><category>Chromatophobia</category><category>Color Theory</category><category>michael bierut</category><category>Pentagram</category><dc:creator>orlyangelo</dc:creator></item><item><title>


Home: Facebook’s Bold New Vision For Social Smartphones

THE...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/Lep_DSmSRwE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class="deck"&gt;


&lt;h1 class="title"&gt;Home: Facebook’s Bold New Vision For Social Smartphones&lt;/h1&gt;
&lt;div class="deck"&gt;
&lt;p&gt;THE NEW FACEBOOK PHONE PUTS YOUR FACEBOOK FRIENDS AND TEXT MESSAGING AT THE CENTER OF THE SMARTPHONE UNIVERSE.&lt;/p&gt;
&lt;p&gt;The Facebook Phone is finally here. And, as expected, it’s not really a phone at all. Home, as the new product is called, is a free, downloadable skin that gives existing Android phones &lt;a href="http://www.facebook.com/home" target="_blank"&gt;a total Facebook makeover&lt;/a&gt;, transforming both lock and home screens into immersive, edge-to-edge slideshows of photos and status updates. (It will also come pre-loaded on the HTC First, which will be $99 from AT&amp;T.) It is, of course, a huge power play by Facebook. But it’s also a genuinely exciting new vision for mobile design. Here are three places where it’s charting new territory.&lt;/p&gt;
&lt;p&gt;WHAT’S EASIER THAN TAPPING A FACEBOOK APP? NOT HAVING TO TAP AT ALL.&lt;/p&gt;

&lt;h2&gt;&lt;strong&gt;&lt;a name="CONNECTING_ABOVE_ALL_ELSE" id="CONNECTING_ABOVE_ALL_ELSE"&gt;CONNECTING, ABOVE ALL ELSE&lt;/a&gt;&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;Home isn’t about apps. It’s about people. That was the refrain for the day, and it’s something that’s very much evident in its design. The most immediate transformation comes in the form of a new lock and home screen that continually rotate through Facebook updates, presenting them as flashy, full-screen slides. Weather forecast? Stock quotes? Those old stand-bys are nowhere to be found, getting the boot in favor of one thing: your friends.&lt;/p&gt;
&lt;p&gt;The other big feature is a new messaging system called Chat Heads, which keeps conversations on top of your screen, no matter what app you’re using, in the form of small circular avatars. It’s a new way of thinking about messaging—not as an app but as a layer on top of everything you do.&lt;/p&gt;
&lt;p&gt;Connecting, be it passively through the new lock screen or actively through the new messaging system, is what Home is about. Connecting with your friends—and with Facebook. The new experience reduces the friction involved in using Facebook to a fantastic degree. What’s easier than tapping an app icon to open Facebook? Not having to tap anything at all. With Home, you no longer have to make the decision to use Facebook. You’re already using it.&lt;/p&gt;

&lt;h2&gt;&lt;strong&gt;&lt;a name="ITS_NOT_FACEBOOK" id="ITS_NOT_FACEBOOK"&gt;IT’S NOT “FACEBOOK”&lt;/a&gt;&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;But it might not &lt;em&gt;feel&lt;/em&gt; like you’re using it, and that’s key. One noteworthy thing about Home is the name. When Zuckerberg talked about it today, he didn’t call it Facebook Home. It was just “Home.” And that signals something that’s evident throughout the design: Facebook, as a platform, taking a backseat to the content it carries. As another presenter today boasted, there’s “no chrome, no logo.” The home screen doesn’t show your Facebook feed, as some predicted. That’s too Facebook-y. It blows status updates up and shows them one at a time. It looks nothing like any other version of Facebook we’ve ever seen. The words “Facebook” are nowhere in sight.&lt;/p&gt;
&lt;p&gt;FACEBOOK WISELY PUSHED THE CONTENT TO CENTER STAGE.&lt;/p&gt;
&lt;p&gt;And that’s smart. Facebook’s certainly facing some challenges—for older users, it’s becoming a guilty pleasure; for teens, it’s quickly becoming passé—and that’s got to be worrisome to the company. Facebook isn’t cool. Tumblr’s cool. Snapchat’s cool. But with Home, instead of trying to rebrand itself, Facebook wisely let the platform step into the background and pushed the content to center stage. It doesn’t need to be loved; just to be used. And even if people don’t &lt;em&gt;want&lt;/em&gt; to use Facebook, they’ll always be game for flipping through pictures of their friends.&lt;/p&gt;

&lt;h2&gt;&lt;strong&gt;&lt;a name="THINKING_BEYOND_THE_APP" id="THINKING_BEYOND_THE_APP"&gt;THINKING BEYOND THE APP&lt;/a&gt;&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;But from a user experience standpoint, perhaps the most significant thing about Home is simply the way it thinks beyond the “app” in a broader sense. It’s something Zuckerberg harped on continually: moving beyond apps. And that’s a big departure.&lt;/p&gt;
&lt;p&gt;With Home, you can still get to all your old apps through a built-in launcher, sure, but they’re put in a little drawer like so many toys. Apps made smartphones like Swiss army knives. The whole idea of Home is to remake the smartphone user experience around its most important function: connecting us with other people. As Zuckerberg said, Home turns your smartphone into a “a great, simple social device.”&lt;/p&gt;
&lt;p&gt;The idea of mobile apps as discrete, cordoned-off experiences is something Apple entrenched with the iPhone very early on. Build whatever you want on your own rectangular plots, Apple told developers, but this phone is ours, and we’re the ones responsible for how it looks, feels, and functions.&lt;/p&gt;
&lt;div class="lightbox-expand"&gt;&lt;/div&gt;
&lt;p&gt;&lt;img alt="" src="http://www.fastcodesign.com/multisite_files/codesign/imagecache/inline-large/inline/2013/04/1672289-inline-750-facebook-phone-2-2.jpg"/&gt;&lt;/p&gt;
&lt;div class="caption"&gt;The Home lock screen shows incoming messages and e-mails against a backdrop of full-screen status updates. On the right: the built-in app launcher.&lt;/div&gt;
&lt;div class="lightbox-expand"&gt;&lt;/div&gt;
&lt;p&gt;&lt;img alt="" src="http://www.fastcodesign.com/multisite_files/codesign/imagecache/inline-large/inline/2013/04/1672289-inline-inline-750-facebook-phone-1-4.jpg"/&gt;&lt;/p&gt;
&lt;div class="caption"&gt;A new messaging system puts texts and FB messages as a layer on top of everything you do. On the left, Chat Head avatar hangs out on top of Instagram. On the right, the UI for quickly managing conversation threads. Avatars can be rearranged or hidden with a swipe.&lt;/div&gt;
&lt;p&gt;Google never put those restrictions on Android, and now Facebook is moving in to exploit that in a big way. The result is something entirely different from the apps we’ve come to know—something that reaches far wider and is integrated far deeper. We don’t even really have a word for it. It’s not an OS. It’s not an app. For most users, it will just become what their phone &lt;em&gt;is&lt;/em&gt;. And while that is in many ways a scary prospect, it does offer some interesting possibilities.&lt;/p&gt;
&lt;p&gt;WHEN YOU MOVE BEYOND THE APP, YOU CAN DO THINGS APPS CAN’T DO.&lt;/p&gt;
&lt;p&gt;When you move beyond the app, you can do things apps can’t do. Home shows us messaging and communicating in ways we haven’t seen before—and, frankly, in ways that are much more relevant. Mobile messaging is no longer an asynchronous thing, as it was back in the days of 160-character texting. It’s more like chat, and Chat Heads, which doesn’t get knocked to the background when you’re using another app, reflects that reality. And it works in a way a simple text message &lt;em&gt;app&lt;/em&gt; never could.&lt;/p&gt;
&lt;p&gt;During the event, Zuckerberg mentioned Android’s wide reach and how, for many people around the world, the smartphone represented their first real computing experience. And in a sense, Home is a bid to transform that experience—to move it away from the app paradigm that Google and Apple have put forward in recent years to something based on connecting and communicating, with Facebook conveniently facilitating it all.&lt;/p&gt;
&lt;p&gt;But from one perspective, today’s event not only offered a peek beyond apps, but beyond smartphones too. It showed how the app model might not make sense on devices like Google Glass, where we won’t have the luxury of screens to tap at.&lt;/p&gt;
&lt;p&gt;To succeed, that next generation of devices will have to be far more fluid and flexible, in terms of bringing in data and content from a variety of sources and giving us simple tools for digesting and sharing it. That may very well require a more holistic approach to design—a single driving vision that assimilates functions and features into one cohesive experience. Facebook Home is a glimpse of what that next step might look like.&lt;/p&gt;
&lt;/div&gt;


&lt;/div&gt;</description><link>http://designlens.tumblr.com/post/48198986501</link><guid>http://designlens.tumblr.com/post/48198986501</guid><pubDate>Wed, 17 Apr 2013 08:08:20 -0600</pubDate><category>Home</category><category>Facebook</category><category>New Vision for Social Smartphones</category><dc:creator>orlyangelo</dc:creator></item><item><title>"Eye-Glasses are apart of my personal identity. Since i was 14 years old, I take great pride in..."</title><description>“Eye-Glasses are apart of my personal identity. Since i was 14 years old, I take great pride...</description><link>http://designlens.tumblr.com/post/47790106633</link><guid>http://designlens.tumblr.com/post/47790106633</guid><pubDate>Fri, 12 Apr 2013 11:06:27 -0600</pubDate><dc:creator>orlyangelo</dc:creator></item><item><title>The Google Glass Design Patent
Originally filed by Google in...</title><description>&lt;img src="http://25.media.tumblr.com/c248a74e30e314cbe32a94872c4a476a/tumblr_ml5ile82391qb25epo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/59f2a6edbc162d97a8b34fb3831f720a/tumblr_ml5ile82391qb25epo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/7af4ea5da2874647723862705f8c1eca/tumblr_ml5ile82391qb25epo3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/ccccd007205ede6598816a88e2bac8c2/tumblr_ml5ile82391qb25epo4_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/27215125b36d23c04d1a093e2605370b/tumblr_ml5ile82391qb25epo12_r1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/133ca32d7d69ebfe202ead939be9a9cc/tumblr_ml5ile82391qb25epo5_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/718148a43ff891b4f8100e62ab62ed6b/tumblr_ml5ile82391qb25epo8_r1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/5e99b6adacda471f870f73e524174656/tumblr_ml5ile82391qb25epo6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/2c556f4864a6fcfe49e4832db4407f50/tumblr_ml5ile82391qb25epo7_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/338a5bf42277e4250dd24db02cf56583/tumblr_ml5ile82391qb25epo11_r1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;h1&gt;The Google Glass Design Patent&lt;/h1&gt;
&lt;p class="caption"&gt;Originally filed by Google in August 2011, the “Wearable Device with Input and Output Structure” goes into deep detail on how the Google Glass wearable computer could be constructed, with deep technical schematics describing everything from the frames to the mounting and adjustments, as well as touch pad input and the wireless controls. &lt;br/&gt;&lt;br/&gt;The video camera is shown positioned on the side arm of the frames. Although the diagram show just one camera, more video cameras may be used and may be configured to capture the same view, or different views. &lt;br/&gt;&lt;br/&gt;“The video camera may then be used to generate an augmented reality where computer-generated images appear to interact with the real-world view perceived by the user,” the patent states.&lt;/p&gt;
&lt;div class="relatedResource"&gt;&lt;/div&gt;
&lt;div class="citation"&gt;
&lt;p class="dateStamp"&gt;February 21, 2013 11:58 AM PST&lt;/p&gt;
&lt;/div&gt;&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/47789030628</link><guid>http://designlens.tumblr.com/post/47789030628</guid><pubDate>Fri, 12 Apr 2013 10:46:00 -0600</pubDate><category>Wearables</category><category>Google</category><category>Google Glass</category><dc:creator>orlyangelo</dc:creator></item><item><title>Through the Lens of Google Glass: How It Feels.
From Wikipedia,...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/v1uyQZNg2vE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&lt;span class="Apple-style-span"&gt;Through the Lens of Google Glass: How It Feels.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;From Wikipedia, the free encyclopedia&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Google Glass&lt;/strong&gt; is a &lt;a href="http://en.wikipedia.org/wiki/Wearable_computer" title="Wearable computer"&gt;wearable computer&lt;/a&gt; with a &lt;a href="http://en.wikipedia.org/wiki/Head-mounted_display" title="Head-mounted display"&gt;head-mounted display&lt;/a&gt; (HMD) that is being developed by &lt;a href="http://en.wikipedia.org/wiki/Google" title="Google"&gt;Google&lt;/a&gt; in the &lt;strong&gt;Project Glass&lt;/strong&gt; &lt;a href="http://en.wikipedia.org/wiki/Research_and_development" title="Research and development"&gt;research and development&lt;/a&gt; project,&lt;sup class="reference" id="cite_ref-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-3"&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;with the mission of producing a mass-market &lt;a href="http://en.wikipedia.org/wiki/Ubiquitous_computing" title="Ubiquitous computing"&gt;ubiquitous computer&lt;/a&gt;.&lt;sup class="reference" id="cite_ref-NYT_2013-02-21_4-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-NYT_2013-02-21-4"&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Google Glass displays information in a &lt;a href="http://en.wikipedia.org/wiki/Smartphone" title="Smartphone"&gt;smartphone&lt;/a&gt;-like hands-free format,&lt;sup class="reference" id="cite_ref-5"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-5"&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; that can interact with the Internet via &lt;a href="http://en.wikipedia.org/wiki/Natural_language_processing" title="Natural language processing"&gt;natural language&lt;/a&gt; voice commands.&lt;sup class="reference" id="cite_ref-6"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-6"&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-NYT_2012-02-23_7-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-NYT_2012-02-23-7"&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; While the frames do not currently have lenses fitted to them, Google is considering partnering with sunglass retailers such as &lt;a href="http://en.wikipedia.org/wiki/Ray-Ban" title="Ray-Ban"&gt;Ray-Ban&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Warby_Parker" title="Warby Parker"&gt;Warby Parker&lt;/a&gt;, and may also open retail stores to allow customers to try on the device.&lt;sup class="reference" id="cite_ref-NYT_2013-02-21_4-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-NYT_2013-02-21-4"&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The Explorer Edition cannot be used by people who wear prescription glasses, but Google has confirmed that Glass will eventually work with frames and lenses that match the wearer’s prescription; the glasses will be modular and therefore possibly attachable to normal prescription glasses.&lt;sup class="reference" id="cite_ref-CNET_2013-3-11_8-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-CNET_2013-3-11-8"&gt;&lt;span&gt;[&lt;/span&gt;8&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;
&lt;p&gt;Glass is being developed by &lt;a href="http://en.wikipedia.org/wiki/Google_X_Lab" title="Google X Lab"&gt;Google X Lab&lt;/a&gt;,&lt;sup class="reference" id="cite_ref-9"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-9"&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; which has worked on other futuristic technologies such as &lt;a href="http://en.wikipedia.org/wiki/Google_driverless_car" title="Google driverless car"&gt;driverless cars&lt;/a&gt;. The project was announced on &lt;a href="http://en.wikipedia.org/wiki/Google%2B" title="Google+"&gt;Google+&lt;/a&gt; by Project Glass lead Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a project manager and “geolocation specialist”; and &lt;a href="http://en.wikipedia.org/wiki/Sebastian_Thrun" title="Sebastian Thrun"&gt;Sebastian Thrun&lt;/a&gt;, who developed &lt;a href="http://en.wikipedia.org/wiki/Udacity" title="Udacity"&gt;Udacity&lt;/a&gt; as well as worked on the self-driving car project.&lt;sup class="reference" id="cite_ref-10"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-10"&gt;&lt;span&gt;[&lt;/span&gt;10&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Google has patented the design of Project Glass.&lt;sup class="reference" id="cite_ref-11"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-11"&gt;&lt;span&gt;[&lt;/span&gt;11&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-12"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-12"&gt;&lt;span&gt;[&lt;/span&gt;12&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;a href="http://en.wikipedia.org/wiki/Thad_Starner" title="Thad Starner"&gt;Thad Starner&lt;/a&gt;, an AR expert, is a technical lead/manager on the project.&lt;sup class="reference" id="cite_ref-13"&gt;&lt;a href="http://en.wikipedia.org/wiki/Google_Glass#cite_note-13"&gt;&lt;span&gt;[&lt;/span&gt;13&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/47788223773</link><guid>http://designlens.tumblr.com/post/47788223773</guid><pubDate>Fri, 12 Apr 2013 10:31:00 -0600</pubDate><category>Through the Lens of Google Glass: How It Feels.</category><dc:creator>orlyangelo</dc:creator></item><item><title>



Reinvent Payphones Winner: Beacon - Best Visual...</title><description>&lt;iframe src="http://player.vimeo.com/video/61202867?title=0&amp;byline=0&amp;portrait=0&amp;color=da2ff5" width="400" height="224" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class="post-header"&gt;
&lt;div class="clear"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="text"&gt;
&lt;h3&gt;Reinvent Payphones Winner: Beacon - Best Visual Design&lt;/h3&gt;
&lt;/div&gt;
&lt;p class="first"&gt;Gently rising out of the sidewalk and topping out at nearly 12 feet, BEACON is a slender concrete and stainless steel structure enclosing a stack of indestructible LED matrix screens, similar to those found on Times Square billboards.&lt;/p&gt;
&lt;p&gt;The upper screens function as digital signage, creating an ad-supported revenue stream that allows Beacon to provide its other functions free of charge. These screens also adapt to public events throughout our city, from NYC marathon mileage markers to themed banners, celebrating with the city during its many parades.&lt;/p&gt;
&lt;p&gt;The lower screens are dedicated to New York City’s local street life and communities, with hyper local advertising, community message boards, and of course, the telephone functionality. Controlled by your voice and gestures, Beacon is touch-free and hygienic, and is highly accessible. It uses directional microphones and noise canceling speakers to create the right acoustic environment for making phone calls, and an array of sensors to track gestures. Fire, Police, and Taxi are physical buttons, always at the ready to signal our needs direct to the city and via the colored light crown.&lt;/p&gt;
&lt;p&gt;Beacon is also there for us in times of emergency, such as when we experienced Superstorm Sandy. The upper digital signage and the light crown on top give us clear instructions on how to respond during these events. Beacon becomes an information kiosk during times of emergency, providing updates on critical services, evacuation instructions, and directions to local shelters in multiple languages. Beacon’s solar cells trickle charge an integrated battery, creating an uninterruptible power supply to update the information on a regular and consistent basis, even during a blackout.&lt;/p&gt;
&lt;p&gt;Beacon is New York City’s next generation open communications platform, connecting the city and its services with our communities, businesses, residents, and visitors. Beacon makes New York City more accessible, safer, healthier, greener, and better informed in our best of times and our most challenging.&lt;/p&gt;
&lt;p&gt;Beacon was designed to connect New York City with New Yorkers, businesses and visitors. Beacon takes everything chaotic, colorful &amp; loud about New York City and connects it back to us in an intelligent, purposeful &amp; familiar way.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;span class="Apple-style-span"&gt;About Beacon:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;Beacon is a next generation communication and information hub. Its integrated technology includes LED matrix screens, sensors, speakers, lighting and solar cells. Beacon is controlled by your voice and gestures, making it hygienic and highly accessible. It uses directional microphones, noise canceling speakers and an array of sensors.&lt;/span&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;strong&gt;Vote for Beacon:&lt;/strong&gt;&lt;br/&gt;&lt;a href="http://www.facebook.com/nycgov/app_168524029882519" rel="nofollow" target="_blank"&gt;facebook.com/nycgov/app_168524029882519&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/44762254132</link><guid>http://designlens.tumblr.com/post/44762254132</guid><pubDate>Wed, 06 Mar 2013 21:10:35 -0700</pubDate><category>frog design</category><category>Reinvent Payphones Design Challenge</category><category>MARCH 6TH 2013 Reinvent Payphones Winner: Beacon - Best Visual Design</category><dc:creator>orlyangelo</dc:creator></item><item><title>Connecting The Film : A short film that explores trends in UI,...</title><description>&lt;iframe src="http://player.vimeo.com/video/52861634?title=0&amp;byline=0&amp;portrait=0&amp;color=da2ff5" width="400" height="224" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Connecting The Film : &lt;span class="Apple-style-span"&gt;A short film that explores trends in UI, Interaction, &amp; Experience Design&lt;/span&gt;&lt;/h1&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;The 18 minute “Connecting” documentary is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming “Internet of things.” Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a “super organism” capable of influencing and enabling a broad spectrum of new behaviors in the world.&lt;/span&gt;&lt;/p&gt;
&lt;div class="featuring"&gt;
&lt;h2&gt;Featuring&lt;/h2&gt;
&lt;div class="list"&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/jenniferbove"&gt;Jennifer Bove&lt;/a&gt;&lt;/strong&gt;  Kicker Studio&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/Trenti"&gt;Andrei Herasimchuk&lt;/a&gt;&lt;/strong&gt;  Twitter&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="http://cargocollective.com/postmammal"&gt;Robert Murdock&lt;/a&gt;&lt;/strong&gt;  Method&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="http://webzone.k3.mah.se/k3jolo/"&gt;Jonas Löwgren&lt;/a&gt;&lt;/strong&gt;  Malmö University&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="http://stamen.com/studio/eric"&gt;Eric Rodenbeck&lt;/a&gt;&lt;/strong&gt;  Stamen&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/fabtweet"&gt;Robert Fabricant&lt;/a&gt;&lt;/strong&gt;  frog design&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;
&lt;div class="list"&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/grignani"&gt;Raphael Grignani&lt;/a&gt;&lt;/strong&gt;  Method&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/bobulate"&gt;Liz Danzico&lt;/a&gt;&lt;/strong&gt;  School of Visual Arts&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/HelenWalters"&gt;Helen Walters&lt;/a&gt;&lt;/strong&gt;  Doblin&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/jabberer"&gt;Younghee Jung&lt;/a&gt;&lt;/strong&gt;  Nokia&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/blaiseaguera"&gt;Blaise Aguera y Arcas&lt;/a&gt;&lt;/strong&gt;  Microsoft&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://twitter.com/mbanzi"&gt;Massimo Banzi&lt;/a&gt;&lt;/strong&gt;  Arduino&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="created"&gt;
&lt;h2&gt;Created by&lt;/h2&gt;
&lt;strong&gt;&lt;a href="http://www.bassett.tv/" id="groupname"&gt;Bassett &amp; Partners&lt;/a&gt;&lt;/strong&gt;&lt;br/&gt;&lt;a href="http://www.bassett.tv/people/tom-bassett" id="namelinks"&gt;Tom Bassett&lt;/a&gt;, &lt;a href="http://www.bassett.tv/people/andrew-casden"&gt;Andrew Casden&lt;/a&gt;, &lt;a href="http://www.bassett.tv/people/scott-fitzloff"&gt;Scott Fitzloff&lt;/a&gt;, &lt;a href="http://www.bassett.tv/people/ambika-jain"&gt;Ambika Jain&lt;/a&gt;, and &lt;a href="http://www.bassett.tv/people/cassandra-michel"&gt;Cassandra Michel&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Produced by&lt;/h2&gt;
&lt;strong&gt;&lt;a href="https://twitter.com/WPdesignteam" id="groupname"&gt;Windows Phone Design Studio&lt;/a&gt;&lt;/strong&gt;&lt;br/&gt;&lt;a href="https://twitter.com/alpeduez"&gt;Albert Shum&lt;/a&gt;, &lt;a href="https://twitter.com/mkruz"&gt;Mike Kruzeniski&lt;/a&gt;, and &lt;a href="https://twitter.com/katholmes"&gt;Kat Holmes&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Get in touch&lt;/h2&gt;
To inquire about a screening or for more information please email us at &lt;a href="mailto:connecting@bassett.tv"&gt;connecting@bassett.tv&lt;/a&gt;&lt;/div&gt;</description><link>http://designlens.tumblr.com/post/44168302393</link><guid>http://designlens.tumblr.com/post/44168302393</guid><pubDate>Wed, 27 Feb 2013 15:27:00 -0700</pubDate><category>Connecting (Full Film)</category><category>The Future of Interaction Design and User Experience</category><category>INsights</category><dc:creator>orlyangelo</dc:creator></item><item><title>Can Urban Cable Really Ease City Congestion: Michael McDaniel...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/55TDpeU3l2Q?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="watch-title long-title yt-uix-expander-head" id="eow-title" title="Can Urban Cable Really Ease City Congestion: Michael McDaniel &amp; Jared Ficklin at TEDxAustin"&gt;Can Urban Cable Really Ease City Congestion: Michael McDaniel &amp; Jared Ficklin at TEDxAustin&lt;/span&gt;&lt;/h1&gt;&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/43642594235</link><guid>http://designlens.tumblr.com/post/43642594235</guid><pubDate>Thu, 21 Feb 2013 06:29:54 -0700</pubDate><category>Mass Transit</category><category>Austin</category><category>TEDxAustin</category><category>The Wire</category><category>Michael McDaniel</category><category>Jared Ficklin</category><dc:creator>orlyangelo</dc:creator></item><item><title>frog partnered with Definitive Technology to develop a portable...</title><description>&lt;iframe src="http://player.vimeo.com/video/59207072?title=0&amp;byline=0&amp;portrait=0&amp;color=46bd00" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;frog partnered with Definitive Technology to develop a portable speaker whose unique form shifts the paradigm of Bluetooth speakers.&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;a href="http://www.definitivetech.com/sound-cylinder/"&gt;Definitive Technology&lt;/a&gt; wished to expand their product portfolio to create a larger brand presence outside their core market. Early user research identified an opportunity to bring premium sound to the mobile experience, including on tablets, laptops, and smartphones. Consumers expressed a desire for a richer sound experience without sacrificing portability. The Sound Cylinder met this demand by delivering Definitive’s storied audio quality, high craftsmanship, and premium materials to the mass market in a cost-conscious and portable package. The Sound Cylinder’s unique form allows for an array of uses that differentiate it from other Bluetooth speakers.&lt;/span&gt;&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/42818154149</link><guid>http://designlens.tumblr.com/post/42818154149</guid><pubDate>Sun, 10 Feb 2013 21:30:00 -0700</pubDate><category>frog design</category><category>definitive technology</category><category>Bluetooth speakers</category><dc:creator>orlyangelo</dc:creator></item><item><title>"Only in the darkness can you see the stars"</title><description>““Only in the darkness can you see the stars”” - Martin Luther King Jr.</description><link>http://designlens.tumblr.com/post/41866373047</link><guid>http://designlens.tumblr.com/post/41866373047</guid><pubDate>Wed, 30 Jan 2013 08:00:01 -0700</pubDate><category>Martin Luther King Jr.</category><dc:creator>orlyangelo</dc:creator></item><item><title>American Airlines Rebrands Itself, And America Along With...</title><description>&lt;img src="http://25.media.tumblr.com/5e32b8a473a0f7e95049f062d6eea7eb/tumblr_mh33cjIBC51qb25epo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/be752b8a0b2344b133f744ce946a35e3/tumblr_mh33cjIBC51qb25epo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/d91313c980c602495208c7cf5c27d4ab/tumblr_mh33cjIBC51qb25epo3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/03fc02ad5c52f6538f7166c2c3dcc6c0/tumblr_mh33cjIBC51qb25epo4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/f7e13b3cae943df13cbd51f329565a57/tumblr_mh33cjIBC51qb25epo5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/17a3a043b915b916466455c874e903bb/tumblr_mh33cjIBC51qb25epo6_400.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/398c1e222c6746d060e69becb88ccfbb/tumblr_mh33cjIBC51qb25epo7_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/31a546c489740f7349d422a062e08c98/tumblr_mh33cjIBC51qb25epo8_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/b7264a9edf9cacc9cf6ee1c659c5a0bb/tumblr_mh33cjIBC51qb25epo9_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;h1 class="title"&gt;American Airlines Rebrands Itself, And America Along With It&lt;/h1&gt;
&lt;div class="deck"&gt;
&lt;p&gt;WHAT IS THE AMERICAN AIRLINES BRAND TODAY? TO ANSWER THAT QUESTION, AA FIRST ASKED, WHAT IS AMERICA?&lt;/p&gt;
&lt;p&gt;American Airlines has just rebranded for the first time in over 40 years. The AA logo of yore is gone, replaced by the Flight Symbol, a red and blue eagle crossed with a wing. And every plane will be tagged with a high-velocity abstraction of the American flag on its tail.&lt;/p&gt;
&lt;p&gt;There’s logic behind the decision: AA recently ordered 550 new planes. Many will have composite bodies that can’t be polished with the mirror shine of American’s existing fleet. The look had to be reassessed for brand continuity, so the company has spent the last 2+ years with Futurebrand reconsidering everything from the plane’s finish (it’ll be mica silver paint) to the logo to the website to the interior seats to the terminal kiosks. But it all started with a question: “What are the things that are relevant from all over the world about America?” Rob Friedman, VP of marketing asks.&lt;/p&gt;
&lt;p&gt;“Technology. Entertainment. Progress. These things people really feel are American attributes,” Futurebrand’s Chief Creative Officer Sven Seger later answers. “We didn’t make this up. It’s from people all over the world.” In approaching the redesign, American polled both their own employees about what defines the American brand (the answers were predominantly the planes’ silver fuselage and the eagle logo) and the larger globe about the American country (which is where tech, entertainment, and progress come in). What they were looking for was, not just what is American Airlines, but what is America in the age of globalization?&lt;/p&gt;
&lt;p&gt;“The old identity was slightly skewed to a more powerful American image. We needed to move it to, we call it ‘American spirit.’ What’s the side of America people really, really love,” Seger explains. “People have huge love for the eagle, but not necessarily the eagle in the downward position potentially attacking someone.”&lt;/p&gt;
&lt;p&gt;So AA kept the eagle, but it ditched the talons and transformed it into the Flight Symbol. It’s both a bird and a wing. But instead of being focused on the hunt, it’s focused on the flight, because sleeping through a coast-to-coast red eye doesn’t make you Top Gun. (Whether you like the new logo or not, as an American citizen, I’m glad it’s been changed.)&lt;/p&gt;
&lt;p&gt;Futurebrand’s research also found that the American flag, of course, was another defining trait of America itself. The challenge was, how does American portray America without becoming blindly patriotic in the global market? The solution was a striped abstraction of our flag, augmented into a high-velocity graphic printed on each plane’s tail to make aircraft seem like they’re flying, even when they’re sitting still. In other words, they ditched the stars in favor of the stripes.&lt;/p&gt;
&lt;p&gt;“With stars, the design has a different connotation,” Seger says. “It gets you quickly into the 4th of July. It doesn’t get you to technology and progress.”&lt;/p&gt;
&lt;p&gt;Interestingly enough, you won’t see this flag abstraction anywhere else in AA’s rebranding—which includes everything from the insides of their planes to the kiosks at each terminal. In these spaces, American focused on the Flight Symbol. Spaces will be filled with blue, the new blue of American, specifically to complement the eagle. “We brought the sky down to the ground so the symbol, the eagle, can actually fly,” Seger says. “It’s blue; it’s very optimistic.”&lt;/p&gt;
&lt;p&gt;Additionally, the interiors of both terminals and planes needed to capture the specific feel of America’s interior design. Admittedly, we’re not a country known for its avant garde furnishings, but we are known for craftsmanship. Futurebrand interpreted this as using wood that’s “a little bit heavier” mixed with steel. The buzzword they used was “seamless tech,” an implication of technology behind comfort, or a wholly redesigned in-flight entertainment system.&lt;/p&gt;
&lt;p&gt;No doubt, not everyone will like AA’s reboot. The original brand has been seared into our consciousness for decades. Even Futurebrand admits to mocking up several ideas that were far more conservative, polishing the old logo and typography but not fundamentally changing it. But as an American, I have to say, I greatly appreciate the rebranding of how a corporation is ultimately representing my country, not as an aggressively postured world power, but a TV-loving society that likes to travel and makes a decent table.&lt;/p&gt;
&lt;/div&gt;</description><link>http://designlens.tumblr.com/post/41279284306</link><guid>http://designlens.tumblr.com/post/41279284306</guid><pubDate>Wed, 23 Jan 2013 08:07:30 -0700</pubDate><category>American Airlines Rebrand</category><dc:creator>orlyangelo</dc:creator></item><item><title>TED TALKS
Don Levy: A cinematic journey through visual...</title><description>&lt;iframe src="http://embed.ted.com/talks/don_levy_a_cinematic_journey_through_visual_effects.html" width="400" height="225" frameborder="0" scrolling="no" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2 class="crumbs"&gt;TED &lt;a class="grey" href="http://www.ted.com/talks"&gt;TALKS&lt;/a&gt;&lt;/h2&gt;
&lt;h1&gt;&lt;span id="altHeadline"&gt;Don Levy: A cinematic journey through visual effects&lt;/span&gt;&lt;/h1&gt;
&lt;p id="tagline"&gt;It’s been 110 years since Georges Méliès sent a spaceship slamming into the eye of the man on the moon. So how far have visual effects come since then? Working closely with the Academy of Motion Picture Arts and Sciences, Don Levy takes us on a visual journey through special effects, from the fakery of early technology to the seamless marvels of modern filmmaking.&lt;/p&gt;
&lt;p&gt;Don Levy has served on the frontlines of the digital transformation of entertainment. For 17 years, he led the communications efforts for top visual effects and digital animation studio, Sony Pictures Imageworks. He is fascinated by the magic of movies. &lt;/p&gt;</description><link>http://designlens.tumblr.com/post/39855909314</link><guid>http://designlens.tumblr.com/post/39855909314</guid><pubDate>Sun, 06 Jan 2013 12:18:26 -0700</pubDate><category>TED</category><category>Don Levy</category><category>George Melies</category><category>TED Talks</category><dc:creator>orlyangelo</dc:creator></item><item><title>Dallas Gets A Cutting-Edge Science Center, From Ross Perot and...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_meiephIpeG1qb25epo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_meiephIpeG1qb25epo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_meiephIpeG1qb25epo3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_meiephIpeG1qb25epo4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_meiephIpeG1qb25epo5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;h1 class="title"&gt;Dallas Gets A Cutting-Edge Science Center, From Ross Perot and Thom Mayne&lt;/h1&gt;
&lt;div class="deck"&gt;
&lt;p&gt;THE PRECAST CONCRETE BUILDING IS A DECADE AND $185 MILLION IN DONATIONS IN THE MAKING.&lt;/p&gt;
&lt;p&gt;&lt;span&gt;This weekend, Dallas unveiled the latest architectural ring on its well-jeweled fingers: the &lt;/span&gt;&lt;a href="http://www.perotmuseum.org/" target="_blank"&gt;Perot Museum of Nature and Science&lt;/a&gt;&lt;span&gt;, a 180,000-square-foot science center designed by L.A. architect Thom Mayne and his firm, &lt;/span&gt;&lt;a href="http://www.morphosis.com/" target="_blank"&gt;Morphosis&lt;/a&gt;&lt;span&gt;. The Perot—yes,&lt;/span&gt;&lt;em&gt; that&lt;/em&gt;&lt;span&gt; Perot—has been under way for almost 10 years, and remarkably, has come in under budget and ahead of schedule.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Mayne is the third Pritzker Prize winner to build a major building in the neighborhood over the past five years. Just a few blocks away sit a Norman Foster opera house, a REX/OMA theater, and an SOM-designed performing arts hall. Victory Park, where the Perot is sited, is the contribution of one of Dallas’ many philanthropists, the titular Ross, and is also home to the Maverick’s arena and W Hotel. But the Perot distinguishes itself by being the singular science-oriented building in the complex; a “living museum inspired by nature and science,” in the words of Mayne.&lt;/p&gt;
&lt;p&gt;Frankly, the museum’s list of features make me, a science center-goer of the 1990s, feel super old. There’s a digital cheetah kids can race against, an EEG machine that lets kids attempt to guide ping-pong balls with their brain waves, an “earthquake floor,” a garden full of instruments and glowing chartreuse frogs, and so on. There are also some timeless fixtures, like a full Alamosaurus skeleton. One odd note, as &lt;a href="http://www.motherjones.com/blue-marble/2012/12/perot-hamm-science-museum-fracking" target="_blank"&gt;&lt;em&gt;Mother Jones&lt;/em&gt;&lt;/a&gt; and the&lt;em&gt;&lt;a href="http://www.nytimes.com/2012/12/01/arts/design/the-perot-museum-of-nature-and-science-in-dallas.html?pagewanted=all" target="_blank"&gt;New York Times&lt;/a&gt;&lt;/em&gt; note, is the exhibit on fracking and its machinery.&lt;/p&gt;
&lt;p&gt;As a piece of architecture, Mayne’s building is consistent with his past work, eschewing conventional symmetry and proportion for a surgical treatment of public space. The plan is dominated by a 170-foot-tall concrete box, which contains most of the exhibit space. A set of escalators slice directly through the box, protruding in oblique glass shards from the upper levels. A curving armature extends into the landscape, creating a grotto condition with water features and covered outdoor space. “It is a fundamentally public building,” Mayne explains, “a building that opens up, belongs to and activates the city. It is a place of exchange. It contains knowledge, preserves information and transmits ideas; ultimately, the public is as integral to the museum as the museum is to the city.”&lt;/p&gt;
&lt;p&gt;The facade treatment, whether you like the swooping formalism or not, is fascinating up close: nearly 700 precast panels are molded to give the impression of fabric being drawn taught over the skeleton underneath. Endearingly, Mayne’s own excitement about education shows through. Inside, certain stretches of wall have been left untouched; kids can examine pipes and other service cores. “Rejecting the notion of museum architecture as neutral background for exhibits, the new building itself is an active tool for science education,” he says.&lt;/p&gt;
&lt;p&gt;The response to the building has been overwhelmingly positive, but there’s also a little irony to the fanfare over the Perot. Only a few blocks away, the city is embroiled in a controversy over one of its first truly remarkable pieces of architecture, Renzo Piano’s &lt;a href="http://www.nashersculpturecenter.org/" target="_blank"&gt;Nasher Sculpture Center&lt;/a&gt;. After a massive reflective condo building was erected next door, the Nasher’s gardens have been ruined, James Turrell &lt;a href="http://www.artinfo.com/news/story/801196/super-shiny-condos-force-nasher-sculpture-center-to-close-james-turrell-skyspace-evacuate-picasso-painting" target="_blank"&gt;requested&lt;/a&gt; that his skyspace be removed, and Piano’s elegant shading system is no longer fully functional.&lt;/p&gt;
&lt;p&gt;Wonderfully, Dallas is full of people who love to give to arts and education. Unfortunately, after only a decade of use, it’s being boxed in with bad (or nonexistent) planning. Only two weeks ago, the &lt;em&gt;Wall Street Journal&lt;/em&gt;published a compelling post on the “Dickensian” controversy, saying “the end is nowhere in sight.” Check that out &lt;a href="http://online.wsj.com/article/SB10001424052970204349404578098862989326082.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;</description><link>http://designlens.tumblr.com/post/37186144464</link><guid>http://designlens.tumblr.com/post/37186144464</guid><pubDate>Tue, 04 Dec 2012 06:56:05 -0700</pubDate><category>Dallas Gets A Cutting-Edge Science Center From Ross Perot and Thom Mayne</category><dc:creator>orlyangelo</dc:creator></item><item><title>
PAPER
Amazing photography by Alan Cope.
</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mehpvxR7qg1qd0edbo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
&lt;h2 class="title"&gt;PAPER&lt;/h2&gt;
&lt;p&gt;Amazing photography by &lt;a href="http://www.cope1.com/PAPER"&gt;Alan Cope.&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://designlens.tumblr.com/post/37185838086</link><guid>http://designlens.tumblr.com/post/37185838086</guid><pubDate>Tue, 04 Dec 2012 06:47:48 -0700</pubDate><dc:creator>orlyangelo</dc:creator></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mehsfi4TsT1qzleu4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://designlens.tumblr.com/post/37185784418</link><guid>http://designlens.tumblr.com/post/37185784418</guid><pubDate>Tue, 04 Dec 2012 06:46:08 -0700</pubDate><category>Car Design</category><dc:creator>orlyangelo</dc:creator></item><item><title>A Mass-Transit Proposal To Connect A City Using Aerial...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo7_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo8_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo9_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_mde8g2z8TA1qb25epo10_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;h1 class="title"&gt;A Mass-Transit Proposal To Connect A City Using Aerial Gondolas&lt;/h1&gt;
&lt;div class="deck"&gt;
&lt;p&gt;FROG PRINCIPAL DESIGNER MICHAEL MCDANIEL TALKS TO CO.DESIGN ABOUT HIS IDEA TO CONNECT AUSTIN WITH A NETWORK OF GONDOLAS.&lt;/p&gt;
&lt;p&gt;For many, aerial mass transit—either by way of tram or gondola—is an idea best left to ski resorts and World’s Fairs. But for a growing number of urban planners and designers, aerial transit represents an alternative for cities where traditional transit options are limited. At PSFK’s recent conference in San Francisco, &lt;a href="http://www.frogdesign.com/" target="_blank"&gt;Frog&lt;/a&gt; Principal Designer &lt;a href="http://www.michaelmcdaniel.com/" target="_blank"&gt;Michael McDaniel&lt;/a&gt;unveiled an ambitious plan called the Wire, which proposes a network of gondolas over Austin, Texas.&lt;/p&gt;
&lt;p&gt;McDaniel and his team imagine a system of 3S detachable gondolas connecting neighborhoods throughout the city, making it possible for cyclists and pedestrians to “hop” over particularly congested areas. “The big advantage here is the detachable part which means more gondolas can be added during rush hour and removed in non-peaks times,” he tells Co.Design. After looking at precedents—like dedicated bus lanes and Portland, another city whose aerial tram has been a huge success—the design team took to Austin’s streets, interviewing locals about their transit experiences.&lt;/p&gt;
&lt;p&gt;Second-tier cities like Austin are tough places to implement comprehensive public transit systems beyond buses. If a city wants to build a system at street level, they’re faced with the issue of land rights: Building a light rail or tram through an urban core requires buying rights from dozens of landowners. They might choose to eschew the street for an underground subway system—but exorbitant costs and decades of gnarly construction work remain.&lt;/p&gt;
&lt;p&gt;“It is simply a real estate problem,” says McDaniel, whose other projects include a &lt;a href="http://www.smartplanet.com/blog/pure-genius/q-a-a-portable-secure-solution-for-emergency-housing/8221?tag=search-river" target="_blank"&gt;portable emergency housing unit&lt;/a&gt; slated to go into production later this year. “Part of the Wire concept is to circumvent this real estate issue by cheaply flying over the real estate allowing more access to areas that other modes of transit simply can not provide for the same costs. Once you couple that type of core circulator with an Amsterdam-style city bike program, under single fare, you get a door-to-door transit system that is implementable today.” After the Wire’s public debut on November 1, the team is planning to meet with Austin officials and gondola manufacturers about its feasibility, though McDaniel has no delusions about a timeframe. “In my experience, products and concepts without an existing client are generally more difficult and take longer to realize,” he says.&lt;/p&gt;
&lt;p&gt;The plan is likely to inspire a good deal of debate, thanks to the polarizing nature of transit issues. Some advocates believe that separating cars from foot and bike traffic ultimately works against overall street safety—that drivers who don’t encounter bikes and pedestrians on a regular basis are more dangerous when they inevitably do. “Urban mobility networks that segregate by use and rely on totally new modes like ski lifts further dis-empower users of existing car-alternative modes like buses and bikes,” says one urban planner, &lt;a href="http://plandrea.tumblr.com/" target="_blank"&gt;Andrea Marpillero-Colomina&lt;/a&gt;, who is an Isador Lubin Fellow and PhD candidate in urban and public policy at the New School. “It reinforces to car drivers that they rule as dominators of the road, encouraging them to become further disengaged.”&lt;/p&gt;
&lt;p&gt;But McDaniel explains that the Wire isn’t about completely separating foot and car traffic. Rather, the idea is to carefully insert “shortcuts” into the existing urban fabric, allowing cyclists and pedestrians to circumvent the worst areas. “First off we are not talking about totally segregating car, foot, and bike traffic, but combining them in a smart and pragmatic way,” he says. “If they meet us on the Wire we will have more ways and more money to help them cycle around the cities. What the Wire does is create more choices for commutes.”&lt;/p&gt;
&lt;p&gt;It’s definitely a romantic concept—actually, it’s downright utopian, hinting at a connection to the Metabolists, who also imagined overlaying massive flexible systems on outmoded cities. McDaniel, for his part, articulates the concept as a “layering” new infrastructure onto older cities—build up, instead of out. “[It’s] very much like DSL originally allowed broadband to exist over our old copper phone lines,” he adds, “which was thought of as impossible to do beforehand.”&lt;/p&gt;
&lt;/div&gt;</description><link>http://designlens.tumblr.com/post/35585970734</link><guid>http://designlens.tumblr.com/post/35585970734</guid><pubDate>Mon, 12 Nov 2012 14:16:00 -0700</pubDate><category>CO.DESIGN</category><category>Connect A City Using Aerial Gondolas</category><category>Mass-Transit Proposal</category><category>frog</category><category>Michael McDaniel</category><dc:creator>orlyangelo</dc:creator></item><item><title>The great folks (Josh and James) at Rockwell Labs are...</title><description>&lt;iframe src="http://player.vimeo.com/video/51306962?title=0&amp;byline=0&amp;portrait=0&amp;badge=0&amp;color=da2ff5" width="400" height="224" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The great folks (Josh and James) at Rockwell Labs are releasing &lt;a href="http://www.spacebrew.cc/"&gt;Spacebrew&lt;/a&gt;, a new open toolkit for creating interactive spaces.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.spacebrew.cc/"&gt;Spacebrew&lt;/a&gt; uses websockets as the communication protocol for talk between clients and the server. Any client that can speak websockets can communicate with Spacebrew. We have tested with node.js, C++ (use ofxLibwebsockets), Processing, Java, Python, and client side javascript. Please drop us a line at lab@rockwellgroup.com if you connect it up to something else, we’d love to hear about it.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Register, test, download and read more about it at &lt;a href="http://www.spacebrew.cc/"&gt;&lt;a href="http://www.spacebrew.cc"&gt;http://www.spacebrew.cc&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://designlens.tumblr.com/post/35214705614</link><guid>http://designlens.tumblr.com/post/35214705614</guid><pubDate>Wed, 07 Nov 2012 12:36:41 -0700</pubDate><category>Rockwell Labs</category><category>Spacebrew</category><category>Toolkit for Creating Interactive Spaces</category><dc:creator>orlyangelo</dc:creator></item><item><title>"Eventually everything connects — people, ideas, objects… the quality of the connections is the key..."</title><description>“Eventually everything connects — people, ideas, objects… the quality of the connections is...</description><link>http://designlens.tumblr.com/post/34016727561</link><guid>http://designlens.tumblr.com/post/34016727561</guid><pubDate>Sun, 21 Oct 2012 02:25:16 -0600</pubDate><category>Design Quote</category><category>Charles Eames</category><dc:creator>orlyangelo</dc:creator></item></channel></rss>
